Editor uses two types of lights - Omni and Spot. Both types are static, which means all of their settings and transformations remain constant during the game.
A single object can be lit only by the maximum of 8 light sources. This number also includes dynamic lights and sector light settings.
Omni light radiates its rays from a point source to all directions.
Spot light casts a cone of light.
Entity name
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object name shown in the editor
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Clip Distance
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distance in meters within which the object is drawn
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Current
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sets the current distance between camera and the object center
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Disable light
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switches the light on/off
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Light color
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click here to open the color selection dialog,
pressing Shift and right-clicking on a color acts as an eyedropper
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Radius
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ray length
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Const. attenuation
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constant multiplier
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Linear attenuation
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multiplier, value of which approximates zero with increasing distance
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Both multipliers add up.
Inner angle
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inner angle of the spotlight, within which the light is cast with constant intensity
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Outer angle
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outer angle of the spotlight - the light brightness gradually diminishes toward the cone edges
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Shadows
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switches shadow calculation according to lights
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Realtime shadows
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not supported yet
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SHM shadows
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switch for shadow tree calculation for players and dynamic objects
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Use sector affiliation
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turns association of lights with sectors on/off,
If the light is not associated with any sector or if this switch is off, the light affects all sectors
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Set/Add
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opens the dialog for sector association
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Remove
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cancels associations with selected sectors
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